I feel like the single-player modes were added solely to avoid another Street Fighter V backlash. This is a game that was tailor made for multiplayer gameplay. Compared to games like Mortal Kombat 11, Tekken 7, and even SNK’s own King of Fighters XIV, Samurai Shodown feels a bit emptier. The game’s “story mode” is little else than a classic arcade mode with a few still images and dialogue in between fights. While there is a sizeable amount of single-player modes to choose from, none of them are very fleshed-out. There are only sixteen fighters to choose from, a vast majority being returning characters from past versions of the game. It’s nowhere near as infuriating as Street Fighter V at launch, but I feel like SNK could have included more content on the base game. If there’s one thing I didn’t like about Samurai Shodown, that’s its overall amount of content. Love it or hate it, it gets the job done. It’s a fighting style that’s less about being a combo freak and more about being a strategist. The more you get attacked, the faster that meter grows, with you being able to dish out some massive blows onto your opposition as a result. With that being said, Samurai Shodown tries to balance things out by giving you a rage meter. It’s not uncommon to see both players feinting more often than actually attacking, as the slightest mistake can cost you dearly. I would advise you getting a weapon that has high quality 1/5 and weighs light (1). Punishing special move spammers with ferocious counter attacks that can chop off up to half of their health bar in one single blow. Samurai Shodown follows the series’ staple style of high-risk, high-reward strategic combat. The gameplay is also great, but I completely understand if people end up disliking it. It wouldn’t be a proper samurai game without an overdramatic finishing move in which you pretend you’re not looking at your opponent. The framerate is also rock-solid, which is a plus. It manages to make its somewhat simplistic models look gorgeous, since it’s almost impossible to make something look bad with cel-shading textures. I heard that 4 is better for newcomers but that the combat in this one is more arcadey. Samurai Shodown mixes the character models and animations from The King of Fighters XIV and SNK Heroines with cel-shaded textures and a lot of influences taken straight from classic Japanese ukiyo-e art. The first thing you’ll probably notice when first playing Samurai Shodown is how good its presentation is. We have a brand new SamSho for PS4 (as well as Xbox One), and it’s a good one. As you meet with both sides of the dispute, you can use deception, betrayal, or combat to shape the outcome of the conflict. I would have never thought SNK would bother releasing a new iteration of one of their more niche fighting franchises, but this is the world we live in. Those games are more methodical and strategic, as a single combo can slice not only half of your health bar, but some of your limbs as well. The Samurai Shodown series has always been very different from the fast-paced Street Fighters and King of Fighters that have always captivated the masses a lot more. Gene Simmons is going to sue you so hard.
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