Megafacilities, Metroplexes and Research Campusses on your planets. As soon as you have them build nothing but Industrial FindĪ healthy balance between lots of production and lots of research. Planet expansion: Keep the peace for as long as you can and improve your colonies as fast as you can. You might end up with a Nanomanipulator weapon straight from the beginning of the game. Build your coloniser close to them and at most build one factory and then go straight to You really want thoseĪrchaeological dig-sites too. The future, these huge planets will be your refitting and ship construction planets. Build your coloniser on a black square, preferably next to a red and green square. Possible in each system (unless they only have black squares). Stock them with colonisers and capture as many systems as you can before you run into other alien colonies.ĭon't bother with small planets, unless there's an archaeological dig site on them. Star system expansion: Do everything you can to develop all the research you need to build medium ships, ![]() Like the Minions (more invasion for less invader modules), the Chronamyst (gets to new/hostileĬolonies much faster) or the Chamachies (more quickly get all the research you need to make an invincible fleet). The Dubtaks (if you're the most advanced species, there will be no research to steal). Like the Shevar (drains all power in alien ships in their systems. Species: There's a lot of species with useless special abilities if you're planning on conquering and/orĮxpanding fast. Still for those who want to improve their game, here's my personal tips. Even with the Antagoniser module, most will still find it too easy,īut at least entertaining.
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